Thursday, 11 October 2012

XB3001 - Games Proposal Project Plan



Project Plan


The Games Proposal module requires me to demonstrate and explore my skills in the areas of Game Conception, Character Creation, Level Design and Environment Design; all of which need to pertain to the same theme – which cannot be games related. I have decided to explore the Siege of Sarajevo as my theme. As the longest siege of a capital in modern warfare (nearly 4 years long) I feel the subject has great gravitas and depth. And although modern warfare has been done to death in the games industry I feel the European setting and first world urban location brings something fresh to the genre.

Aims For the Project


·         Create a series of game elements from a non-game theme
·         Apply the theme appropriately to each discipline
·         Create a Professional Game Concept
·         Design and create 2 Character in 3DS Max
o   One high poly (6000 tris)
o   One low poly (600 tris)
·         Design and create a Level in Unreal Development Kit
·         Design and create an Environment

Intended Actions

·         Research:
o   Gather information on the Siege of Sarajevo
§  Research the pre siege Sarajevo
§  The early effects of the siege or impending siege
§  Look at the duration of the Siege, focussing on participants, tactics and effects on the civilian population, as well as NATO involvement.
§  How did the siege end? And what efforts were made to rehabilitate the city
§  What were the political and social implications after the siege
o   Find notable events from the conflict, which can help construct game concepts, mission ideas and needed mechanics. In addition to aiding the narrative of the product
o   Research Army insignias, uniforms, equipment and vehicles – historical accuracy is very important in a game based upon past events. It prevents those with knowledge of the subject from being removed from the immersion, whilst also serving as a partially educational experience for those new to the subject.
§  Inform the aesthetic of the characters, levels and environments
§  Inform the content of the design
·         Create a game concept:
o   For example a sandbox RTS game set in Sarajevo
·         Create a character and build them in 3DS Max
o   For example designing a Bosnian Soldier using my research into uniforms etc
·         Create a level in Unreal Development Kit:
o   For example design a dynamic level in a collapsing office block
·         Design an environment and create it in 3DS Max:
o   For example modelling a first aid station in a converted school, or refugees in a sports stadium

Deliverables:


·         One professional concept document for my game concept
o   Digitally as PDF
o   Physical bound copy
·         Two professional characters
o   One High poly 6000 tris
o   One low poly 600 tris
§  2D concept artwork printed on A2 and digitally on disk
§  3D models presented on A2 and submitted on disk as JPEGs and Max files
·         One professional level 3-5 minutes long
o   One packaged game using UDK
·         One professional environment
o   2D concept and designs printed on A2 and on disk
o   3D environment presented on A2 and on disk as JPEGs and Max files
·         One blog documenting research and development of the entire module

Module Plan:


Date
Planned Actions

1st October 2012
Finalise project plan, decide upon project theme. Begin theme research, looking at the cities activity prior to the war as well as documenting historical milestones of the Siege of Sarajevo.
As well as participants insignia’s, uniforms, equipment and vehicles.

Begin thinking about concepts and assignment ideas.

8th October 2012
Continue to research the details of each side.
Research into media coverage and influence of the siege.
Continue thinking about concept ideas.

15th October 2012
Research consequences of the siege.
Begin to collate a better idea of what my game concept is.
Skeleton draft the concept document

22nd October 2012

Refine concept document with all sections covered to a decent level


29th October 2012

Assignment 1 – Professional Game Conception – Hand-in


5th November 2012
Decide upon 2 characters to model
Complete any excess research to complete my background knowledge of the chosen character. Collect any reference imagery that may be needed for concepting, modelling or texturing.
Begin concepting characters

12th November 2012
Finish concepting characters in 2D
Start modelling low poly character
Aim to finish the low poly character

19th November 2012
Pushback time for low poly character
Start high poly character
Have main bulk of the character’s form completed

26th November 2012
Finalise any form modelling
Detail the high poly character
Finish the high poly character

3rd December 2012
Finalise any modelling issues in the two characters
Render both models


10th December 2012

Assignment 2 – Professional Character Conception and 3D Modelling – Hand-in


17th December 2012
Start outlining what I want to occur in the level
Define what type of level it is and what type of game it is for. As well as other factors such as, location, objectives, equipment, participants etc
Sketch rough ideas on paper

24th December 2012
Start full paper design of level
Include player paths, pickups, collectibles, unlocks
Annotate any thoughts or detail that can’t be distinguished on paper
Note where any assets go and possibly which UDK assets are needed
Plan enemy paths and anything else present not controlled by the user
Finish paper level design

31st December 2012

7th January 2013

14th January 2013
Build a skeletal and empty level with no assets
In UDK
Begin populating level with assets

21st January 2013
Populate level with the UDK preset assets
(+other external preset assets if not present in UDK)
Begin introducing kismet to make the level interactive

28th January 2013
Implement kismet throughout the levels
Test as I go making sure major bugs are not present
Fix any bugs found
Give to others to test for flow, bugs, ease of use and other user related issues

4th February 2013
Implement enemy system or equivalent system depending on game e.g. puzzles
Test personally
Test externally

11th February 2013
Implement any objectives or collectables in the game
As well as any cut scenes that haven’t been added yet
Round off any bugs etc

18th February 2013

Assignment 3 – Professional Level Design – Hand-in


25th February 2013
Decide upon what sort of environment I am designing. Interior? Exterior?
Gather any extra research imagery needed
Begin planning concepts of scene on paper/photoshop

4th March 2013
Decide upon environment and begin 2D design
Work from sketches and build up to blueprint-esque drawing(s)
Create multiple perspectives to communicate my idea and greatly aiding 3D creation
11th March 2013
18th March 2013
Start 3D modelling from the 2D design sketches I made
Model only a rough plan of the scene first
Isolate sections of the scene and begin detailing and adding assets
25th March 2013
1st April 2013

8th April 2013
Finalise modelling
Render Scene

15th April 2013

Assignment 4 – Professional Environment Design and 3D Modelling – Hand-in