





Game Design Degree progress blog of British student Rob Goddard. Research, Concepts and Developments from the three modules.
Date
|
Task
|
09/10/2012
|
Assignment 1 Hand-in – Project
Plan
|
16/10/2012
|
Begin simple prototypes in UDK and on paper
|
23/10/2012
|
Start deconstructing chosen song for implementation within UDK
|
30/10/2012
|
Continue deconstructing song and prototyping
|
06/11/2012
|
Finish song deconstruction – make 2D plan of the song to aide level
design
|
13/11/2012
|
Make simple 20-30 second gameplay slice implementing the song
elements
|
20/11/2012
|
Design the level plan in Photoshop matching to the 2D music plan
|
27/11/2012
|
Finalise level plan begin implementation to UDK
|
04/12/2012
|
Experiment with UDK texture/light effects
|
11/12/2012
|
Continue implementation of level to UDK
|
18/12/2012
|
Finish UDK level design and complete anything for Christmas holidays
|
08/01/2013
|
Integrate 2D music plan into the 3D level design in UDK
|
15/01/2013
|
Integrate 2D music plan into the 3D level design in UDK
|
22/01/2013
|
Integrate 2D music plan into the 3D level design in UDK
|
29/01/2013
|
Finish integrating 2D music plan into the 3D level design in UDK
|
05/02/2013
|
Replace character placeholder with simple character
|
12/02/2013
|
Once audio/gameplay is polished begin working on aesthetics using the
light and texture tricks I identified along the way
|
19/02/2013
|
Continue working on aesthetics and lighting
|
26/02/2013
|
Continue working on aesthetics and lighting
|
05/03/2013
|
Implement any matinee’s, camera movements etc
|
12/03/2013
|
Finish aesthetics of the level
|
19/03/2013
|
Add special after-effects or post processing to improve the quality
look of the game.
|
26/03/2013
|
Finish the level – package if possible
|
02/04/2013
|
Start work on banners (or other way of presenting the level for exhibition)
|
09/04/2013
|
Finish the presentation of the level
|
16/04/2013
|
Assignment 2,3,4 Hand-in –
Blog, Portfolio, Digital File for banner
|
Date
|
Task
|
09/10/2012
|
Assignment 1 Hand-in – Project
Plan
|
16/10/2012
|
Begin simple prototypes in UDK and on paper
|
23/10/2012
|
Start deconstructing chosen song for implementation within UDK
|
30/10/2012
|
Continue deconstructing song and prototyping
|
06/11/2012
|
Finish song deconstruction – make 2D plan of the song to aide level
design
|
13/11/2012
|
Make simple 20-30 second gameplay slice implementing the song
elements
|
20/11/2012
|
Design the level plan in Photoshop matching to the 2D music plan
|
27/11/2012
|
Finalise level plan begin implementation to UDK
|
04/12/2012
|
Experiment with UDK texture/light effects
|
11/12/2012
|
Continue implementation of level to UDK
|
18/12/2012
|
Finish UDK level design and complete anything for Christmas holidays
|
08/01/2013
|
Integrate 2D music plan into the 3D level design in UDK
|
15/01/2013
|
Integrate 2D music plan into the 3D level design in UDK
|
22/01/2013
|
Integrate 2D music plan into the 3D level design in UDK
|
29/01/2013
|
Finish integrating 2D music plan into the 3D level design in UDK
|
05/02/2013
|
Replace character placeholder with simple character
|
12/02/2013
|
Once audio/gameplay is polished begin working on aesthetics using the
light and texture tricks I identified along the way
|
19/02/2013
|
Continue working on aesthetics and lighting
|
26/02/2013
|
Continue working on aesthetics and lighting
|
05/03/2013
|
Implement any matinee’s, camera movements etc
|
12/03/2013
|
Finish aesthetics of the level
|
19/03/2013
|
Add special after-effects or post processing to improve the quality
look of the game.
|
26/03/2013
|
Finish the level – package if possible
|
02/04/2013
|
Start work on banners (or other way of presenting the level for
exhibition)
|
09/04/2013
|
Finish the presentation of the level
|
16/04/2013
|
Assignment 2,3,4 Hand-in –
Blog, Portfolio, Digital File for banner
|