Wednesday 30 January 2013

XB3002 - Spec Ops: DMZ Revised Concept - "THE DMZ" Unformatted



The DMZ

Genre
Theme
Players
Squad Based Third Person Shooter
Horror of War, Morality
Offline: 1
Online: 8-24

Game Overview
The DMZ (referencing the De-Militarised Zone between North and South Korea) is a third person, squad based shooter designed as a moral quandary, immersing the player into challenging situations and choices. Set in the near future; North Korea has appeared to rationalise, moving away from its dictatorship ideals. Opening up its population and borders to foreign products and ideas, but after public embarrassment (through mass drug test failure at the Olympics), the leaders relapse and take their nation back off the radar, falling silent for a decade. The player assumes the role of a medic in a Korean-American recon squad who are crossing the DMZ to rescue a patrol that is MIA. The player quickly finds themselves as the commanding officer of the unit deep behind enemy lines.


Unique Selling Points
  1. MEDIC!!: All supplies are sparse, players must learn to collect and conserve. Comrades may get injured, a bullet to the shoulder (impeding accuracy) does it justify treatment? Occasionally the player will stumble upon POW’s, eager to join the fight. Many of these will require nourishment forcing the player to choose to give up their precious supplies. This system is also utilised in the online multiplayer amongst teams.

  1. Moral Deliberation: The DMZ provides morally challenging entertainment and lets players’ actions craft the story. The player’s role of a medic strengthens this experience, forcing the player to make difficult, involving decisions, immersing them into the experience.


Gameplay
The DMZ is a third-person war game with an emphasis on morality, or awareness of morality. The game has a cover mechanic, utilising the camera angle, and also includes a simple squad-tactics system; allowing the player to choose targets, positions and the movement of their comrades.

As a medic and the highest ranking officer (after the squad leader is KIA early in the game) the player is required to guide and care for their team. New weapons can be found as the game progresses – mainly North Korean because of the location but the player will sporadically receive care packages providing supplies, equipment and/or weapons.

If the player acts rashly (immoral) characters in the game will start to become frustrated, questioning the player’s authority and actions, occasionally even refusing to comply. On the flip side if the player acts responsibly – especially in terms of their medical duties, they will respond and perform better.

An online multiplayer mode is also included supporting 6-24 players. Gameplay is team based, facing 2 teams against one another across 5 modes and 10 maps.


GUI
The game is presented with hyper-realistic visuals with no HUD - to heighten immersion in order to achieve the best moral/emotional connection with the player. The game portrays all information diegetically, for example ammo is displayed on the weaponry which can clearly be seen in the 3rd person perspective, and health is displayed through character animation and clarity of the screen. Equipment can be seen upon the player, as will weapon attachments.
The DMZ adopts a familiar control layout akin to many third person shooters, with the addition of the Medic mechanics and development on the squad tactics, which simply expand on features previously provided.


Game Reference
Inspired by Spec Ops: The Line this game works on the element of moral conflict that it tried to convey, influenced by films like Errol Morris’ Fog of War, The Act of Killing and Ari Folman’s Waltz with Bashir.