Friday 9 November 2012

DD3000 - Sustainability

Sustainability is characterised by 3 main areas; Social, Environmental and Financial. Sustainability is usually characterised by monitary or environmental motives only, however achieving all three will help optimise the products market value.

List of Types of games that are sustainable or have sustainable elements:

·         In Game advertising - Burnout Paradise

·         Level/Map editor - Mods and user generated content - Little Big Planet

·         Generative games design - Audiosurf

·         Cheap sequels - Shank 2

·         Cheap quick movie tie-ins - Bourne Game

·         DLC/Micro Transactions - Farmville

·         Ported versions of the game - Fifa

·         Never ending games - The Sims

·         Sandbox games - Grand Theft Auto

·         MMORPGs/Games with persistent worlds - World of Warcraft

·         Merchandise tie ins - Skylander

·         User to user - Draw something/words with friends

·         High replay-ability – competitive play with humans - Call of Duty/League of Legends

·         Achievements, unlock-able, trophies, collectables - Batman Arkham City

·         Simulation games – no rewards other than personal satisfaction - Football Manager

·         Indie games –cheap production with potential for HUUUUGE profits - Angry Birds

·         Rereleasing, HD-ifying old games - Resident Evil 4 HD

·         Games with multiple story paths or arcs – Heavy Rain

·         Franchises/IPs taking advantage of user interest - BARBIE

·         Championship game tournaments – people watch the shows, makes them want to play the game, people practice to get better to enter the tournaments - Starcraft