Monday, 26 November 2012

XB3001 - Modelling Politician

Started modelling my politician character in 3DS Max, using my sketches.


Saturday, 24 November 2012

XB3001 - UN Politician Concept Sheet


XB3001 - UN Peacekeaper Medic Concepting/Research



UN Peace Force Combat Medic

Look:

In order to be under the protection of the Geneva Convention a medic must be unarmed and wear large clear identifying insignia (ie red cross). However in asymmetrical warfare (such as the siege of Sarajevo) medics are armed and do not need large insignia. Rifles are normal and sidearms common as they are single handed so medics can multi task. As they are often targeted for being a medic if obvious. The Geneva Convention does say that medics can use weapons to defend themselves or patients

Blue UN Military Helmet – Generic WW2 helmet style. UN in white lettering - with Red Cross cross. Potentially on a white square or circle. Blue helmets seem to re-painted helmets, darker paint showing through, damage varies from helmets all are damaged in some respect. Green/brown/grey/black straps and chin piece. Dark blue rim.
(Vehicular (tanks) troops seem to have berets and caps)









Large 80’s style spectacles – could be used to date the character





Fatigues:
·         Green short-sleeve (long sleeve in winter) shirt and trousers (sometimes woodland camo, or a combination of both. UN logo on right sleeve, National flag (Union Jack) on left, potential medical patch or royal patch too.
·         Woodland camouflage vest (bullet proof) – high shoulders (almost like american football), high collar protecting his neck. Built up sections in centre on front and back for Kevlar inserts. Pouch style pockets for ammunition.
·         Red Cross Armband or clothing patch? Although Sarajevo would exempt the medic from having this due to it being asymmetrical warfare



Boots – Black leather lace-up army boots, high tops. Sometimes brown timberland style boots.

Aid backpack – Medical supplies
Dual strapped rucksack
`



 
Equipment:

IF armed: Pistol side-arm – holstered – Browning L9A1 pistol British standard issue since WW2



Friday, 9 November 2012

DD3000 - Sustainability

Sustainability is characterised by 3 main areas; Social, Environmental and Financial. Sustainability is usually characterised by monitary or environmental motives only, however achieving all three will help optimise the products market value.

List of Types of games that are sustainable or have sustainable elements:

·         In Game advertising - Burnout Paradise

·         Level/Map editor - Mods and user generated content - Little Big Planet

·         Generative games design - Audiosurf

·         Cheap sequels - Shank 2

·         Cheap quick movie tie-ins - Bourne Game

·         DLC/Micro Transactions - Farmville

·         Ported versions of the game - Fifa

·         Never ending games - The Sims

·         Sandbox games - Grand Theft Auto

·         MMORPGs/Games with persistent worlds - World of Warcraft

·         Merchandise tie ins - Skylander

·         User to user - Draw something/words with friends

·         High replay-ability – competitive play with humans - Call of Duty/League of Legends

·         Achievements, unlock-able, trophies, collectables - Batman Arkham City

·         Simulation games – no rewards other than personal satisfaction - Football Manager

·         Indie games –cheap production with potential for HUUUUGE profits - Angry Birds

·         Rereleasing, HD-ifying old games - Resident Evil 4 HD

·         Games with multiple story paths or arcs – Heavy Rain

·         Franchises/IPs taking advantage of user interest - BARBIE

·         Championship game tournaments – people watch the shows, makes them want to play the game, people practice to get better to enter the tournaments - Starcraft

 

Friday, 2 November 2012

DD3000 - Cultures

What is the difference between cultures?

Cultures can differ totally from one another, groups of cultures are often similar however (holding stereotypes) for example, eastern europe, australasia, british empire, middle east etc.

Culture is often defined or rooted in religion, these usually represent the main differences between cultures.

Culture is usually brought through from history, contemporary culture does not usually carry the same weight or ifluence on a people. The age old things that are ingrained in society are usually more important and often capitalised on. (mothers day, christmas, halloween, valentines day etc)